cv
I'm a 2D/3D graphic designer born in 1994.
I'm from China and currently living in Paris.
From 2012 to 2016 I studied animation at Communication University of China in Beijing then I came to france to learn about game design.
In 2018 I started my internship at Black Sheep Studio which became a permanent position.
I have a wide set of art related skills. Unity is the main game engine I use.
When modelling, I always do the lowpoly including the UV in Maya. If necessary, I turn it in Zbrush to get the highpoly then use Substance Painter to finish the texture.
For the 2D works, I will first do the research until it matches Art Director and Game Designer's vision.
It is then followed with quick sketches, ideally 3 versions to choose from.
Final version is done in Photoshop.
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Salon Léo
Maya + Unreal 4
Animation
Mobile
UI Artist test
Mobile
大渡河纪念馆AR项目
Académie de cinéma de Pékin
Mobile (AR)
fashion boutique
My Universe
PS4 / Xbox / PC / Switch
conception
Dinosaur Island
icon design
Chez Ajia / Spike volleyball / Diamond et Dragon
personal works
Colocation / Friends / Schneider Electric